Test Drive Unlimited Solar Crown wants to be a lifestyle as much as a racing game, an always-online open world where you buy cars, join a faction, and cruise a recreated island between events. That ambition is also its biggest gamble. The driving leans toward accessible, arcade-flavored handling rather than simulation, and the persistent online design shapes every part of how you play. Reception has been mixed, and the honest verdict is that Solar Crown rewards a specific kind of player while frustrating others, so knowing which one you are matters more here than usual.

This review looks at how Solar Crown drives, how its always-online structure affects the experience, and where its uneven reception should give a buyer pause. We compared editorial coverage with recurring player feedback rather than claiming a seat time we do not have, and you can read how we review. If open-world racers are new to you, our Getting Started hub covers the basics first.

At a glance

AspectTest Drive Unlimited Solar Crown
DeveloperKT Racing (Kylotonn), published by Nacon
PlatformsPC, PlayStation 5, Xbox Series
Driving modelAccessible open-world handling, not a simulation
StructureAlways-online persistent world with factions
FocusCar collection, exploration, and social racing

Where Solar Crown sits in the landscape

To judge Solar Crown fairly, place it against its real rivals rather than against a hardcore sim. This is an open-world driving game in the tradition of the earlier Test Drive Unlimited titles, closer in spirit to a lifestyle racer than to a circuit simulator. Reviewers position it against the open-world benchmark set by Forza Horizon 5, and that comparison is unforgiving, since the genre already has a polished leader. Solar Crown differentiates itself with a persistent, always-online island and a faction system built around player identity, which is the pitch that will either draw you in or send you elsewhere.

How it drives

The handling aims for approachable rather than authentic. Players describe a driving model that is forgiving and easy to enjoy on a controller, tuned for the flow of cruising an open map rather than the precision of trading tenths on a circuit. Reviewers note that it communicates enough weight and grip to feel satisfying at speed, though it does not pretend to the fidelity of a dedicated sim. Wheel users report that the game is playable with one, but the design center is clearly the pad and the open road. Treat the driving as the connective tissue between the collection and the world, not as the last word in realism.

The always-online question

This is the decision that defines the game. Solar Crown is built as a persistent online world, which means an internet connection is required even when you are driving alone. That choice enables the shared island, the faction rivalries, and the sense that other drivers populate the same space as you. It also creates the sharpest criticism the game has drawn: players report that server issues and the lack of any offline mode leave the experience dependent on connection quality and platform-holder support. If that dependency worries you, it is a legitimate reason to wait and watch how the service matures rather than buying on day one.

The world, cars, and progression

The appeal, when it lands, is atmosphere. The recreated island setting and the emphasis on a driver’s social standing give Solar Crown a personality that pure circuit games lack. Reviewers credit the car roster and the sense of building a collection and a reputation over time, and players who buy into the faction structure describe a satisfying long-term hook. The counterweight, and the reason reception splits, is that some of that progression can feel like a grind, and the pace of unlocking rewards has drawn criticism from drivers who wanted the world to open up faster.

Setup and platform considerations

Because Solar Crown spans PC, PlayStation 5, and Xbox Series, your platform shapes the experience in practical ways. Players report that performance and stability have varied across versions, so it is worth checking recent community impressions for your specific system before buying rather than assuming parity. The game is designed first for a controller, which suits its relaxed, cruising character, and that makes it easy to pick up for anyone coming from other open-world titles. Drivers who own a racing wheel can use one, though the accessible handling means a wheel adds less here than it would in a dedicated simulator. If you plan to build a serious sim rig, treat Solar Crown as a casual complement rather than the reason to invest.

The friction points

No honest review buries the problems, and Solar Crown has several the mixed reception reflects. The always-online requirement is the headline concern, since it removes the safety net of offline play. Players have also pointed to a slow progression curve and to launch-window technical rough edges that shaped early impressions. Set against a genre leader as strong as Forza Horizon, those issues raise the bar the game has to clear. None of this makes it a bad driving game, but it does mean a buyer should weigh the online commitment and the current state of the service carefully.

Who should buy it, and who should skip it

Buy Solar Crown ifSkip it if
You want a persistent, social open-world driving gameYou want realistic simulation physics
You enjoy collecting cars and building a reputation over timeYou dislike always-online requirements and no offline mode
You are patient with a slower progression curveYou want the most polished open-world racer available now

Alternatives and next steps

If a polished open world matters most, weigh Solar Crown against the console field in our best racing games for PS5 roundup, and see the broader picture in our best sim racing games for PC guide. Drivers who want a more structured, career-driven console racer should read our Gran Turismo 7 review for a different approach to depth. You can also browse more titles in the Console Racing Games category to compare where an always-online open world fits your taste.