By the end of this guide you will have a clean force feedback baseline for the Logitech G923 in Assetto Corsa, plus a method for tuning it to any car in a large and varied roster. Assetto Corsa’s physics model is unusually sensitive to how its force feedback sliders interact, and a base game menu that looks simple can still produce a wheel that clips on a GT3 car and feels lifeless on a road car set the same way. Before you touch a slider, decide what you want most: sharp, immediate detail, or a calmer, heavier wheel that is easier to hold through a long stint.

We built this baseline by comparing Logitech’s own guidance with the settings experienced Assetto Corsa drivers consistently return to, and you can read how we review. If you are brand new to force feedback wheels, browse Getting Started before diving into the sliders below.

Set the wheel up before the game

Start with the hardware. Install Logitech G HUB, let the G923 complete its full calibration sweep when it powers on, and mount or clamp the base so firmly that it cannot rock under load. A wheel that shifts on the desk will feel vague no matter how carefully you dial in the software afterward. In G HUB, turn the centering spring off, since Assetto Corsa’s own force feedback engine, not the driver software, should be doing the detailed work.

What these settings aim for

Assetto Corsa can produce genuinely detailed road feel on modest hardware if the sliders are balanced correctly, but the base game menu asks you to set several effects that all add to the same signal. The aim is the highest Gain that never flattens under the heaviest load a car produces, with Filter and Minimum Force used only to solve two very specific problems: a wheel that oscillates on its own, and a wheel that goes numb near center. Everything else is seasoning, not the main dish.

Driver settings in G HUB

Set the wheel’s rotation to 900 degrees in G HUB and let Assetto Corsa’s own rotation setting match the car, since most sims request a narrower range than the full 900 and will scale it themselves. Turn the centering spring off, or set it to a minimal value, because the game applies its own centering force once you are in a session, and a driver level spring on top of that fights the signal you are trying to feel. Leave G HUB’s Sensitivity at its default 50 percent for a linear response, then do the real tuning inside the game.

In-game force feedback settings

Assetto Corsa’s force feedback tab centers on Gain, the master strength control. Set it to a moderate level, load a car you know well, and drive your hardest braking zone and fastest corner a few times. If the wheel goes light or numb right at peak load, that is clipping, so lower Gain a step and repeat. If the wheel feels weak everywhere and the peak never loads up, raise it a step. Filter smooths the signal and is worth raising only if the wheel oscillates or buzzes on its own at speed, since pushing it too far rounds off the detail Gain is trying to protect. Minimum Force lifts faint detail above the wheel’s deadzone near center, useful on a lighter base like the G923, but add it in small steps, since too much makes straight line driving feel artificially heavy.

Road Effects Gain, Curb Effects Gain, and Slip Effects Gain are separate sliders layered on top of the core signal. Keep them modest to start. Road Effects adds surface texture, Curb Effects sharpens the feel of hitting a curb, and Slip Effects can help you feel the rear stepping out before it is visible on screen. Raised too high, any one of them can bury the others, so change them one at a time and only when you have a specific complaint to fix, rather than as a first pass. If clipping is new territory for you, read force feedback clipping for the full explanation.

SettingA common starting pointWhat it does
G HUB rotation900 degreesLets Assetto Corsa scale rotation per car
G HUB centering springOff or minimalAvoids fighting the game’s own centering force
In-game GainModerate, tuned to the heaviest cornerMaster strength; the main clipping control
FilterLow, raise only if the wheel oscillatesSmooths the signal; too high rounds off detail
Minimum ForceSmall, if anyLifts faint detail above the deadzone near center
Road / Curb / Slip EffectsModestLayered texture effects; tune one at a time

Per-car and per-discipline notes

Assetto Corsa’s roster runs from light, low grip road cars to heavily aerodynamic GT and open wheel machinery, and a Gain that suits one can clip badly in another. A vintage road car with little self aligning force can take a higher Gain before it flattens, while a modern GT3 car loads the wheel far harder through the same corner shape. Rather than keep several separate profiles, most G923 owners find it faster to run their reference corner again after switching to a very different car and nudge Gain a step in either direction. It takes under a minute and keeps every car feeling honest.

Common mistakes

The most common mistake is leaving G HUB’s centering spring active alongside the in-game Gain, which produces a wheel that fights itself and feels heavier than it should without adding any useful detail. A second is judging Gain on a slow, low grip car and carrying that number into a heavy GT3 car, which clips almost immediately under braking. Reaching for Road or Curb Effects to make a dull wheel feel more alive is also common, when the real fix in most cases is Gain or Minimum Force, not the surface layer sitting on top of them.

How to refine from this starting point

Change one slider at a time and drive at least a full lap before deciding anything. If the wheel feels weak everywhere and never clips at your reference corner, there is room to raise Gain. If it clips only in a specific heavy car, nudge Gain down slightly rather than rebuilding the whole profile from scratch. Once Gain feels right across a couple of very different cars, the smaller effects sliders become quick, occasional fixes rather than something you touch every session.

Your next step

Save your baseline, then spend one session doing nothing but the reference corner method above across two or three very different cars. If you also race on PlayStation, our guide to Logitech G923 settings for Gran Turismo 7 covers that platform’s simpler two-slider menu. To go deeper on the ideas behind these sliders, read what is force feedback and check your field of view in the same sitting.